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This page is not intended to be a comprehensive list of every record I have, it is only of ones I find noteworthy.
MAE: Mines (4"02.979) [1P] |HUct|

This is the first run to make use of Two Kamui, and the first of my runs to use crit reliant strategies. I have a great deal written up about this, but I want to get sub 4 before I post anything.

Maximum Attack 4th Stage -1C- (15"24 Remaining) [1P] |RAmr|

This quest has changed hands quite a bit between multiple classes, most notably was with Zen on HUct, then to Ender on FOnm. After making discoveries in other runs on the viability of RAmr in Mines and Ruins, I was able to get the record with a RA. Quests like this are always interesting to me because it proves optimality of class per quest or area is not a solved metric by any means.

Sweep-Up Operation #3 (4"45 Remaining) [1P] |RAmr|

I originally had the record for SU3 with HUcast, but after developing RAmr strategies with Galatine and Divine Punishment in MAE: Forest, I went back and experimented with using RAmr in mines. At the time, RAcast and HUcast were considered outright superior for mines because of enemies being hard to control, such as sinows and gilchics not flinching, gilchics falling over, etc. This run was a proof of concept which changed the direction of many OPM Mines runs, and currently as of writing this RAmr is used for the records in LSB, MU3, SR3, and MA1C.

Interestingly enough, although RAmr shows some form of dominance in this area, HUcast is still superior in MAE: Mines, and the MU3 record had a back and forth between a FOnm (Me) and a RAmr (Sange). This leads me to believe that Mines is one of the most balanced areas in the game when it comes to class dynamics.